SOMA

1.5.0
SOMA rappresenta un'esperienza videoludica unica che trascende i confini tradizionali del genere horror per diventare una riflessione profonda sulla condizione umana nell'era digitale.
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Updated
24/09/2025
Version
1.5.0
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Description

🔥 What is SOMA for PC

SOMA is a science fiction horror game developed and published by Frictional Games, the same studio known for Amnesia: The Dark Descent. Released in 2015, the game takes place in an underwater research facility after a series of catastrophic events that leave humanity’s future uncertain. Instead of relying on cheap jump scares, SOMA focuses on atmosphere, philosophical storytelling, and psychological dread to immerse players in a deeply unsettling narrative.

The story begins with Simon Jarrett, a man suffering from brain trauma, who undergoes an experimental brain scan. Unexpectedly, he awakens in PATHOS-II, an underwater facility seemingly abandoned and overrun by strange machines that behave as if they are human. From here, players must explore the claustrophobic corridors, uncover what happened to the station, and face haunting questions about consciousness, identity, and what it truly means to be human.

SOMA weaves an existential narrative where the monsters are not only physical threats but also manifestations of the player’s growing awareness of philosophical horrors. It is a game that balances survival mechanics with story-driven exploration, leaving players shaken not by sudden frights but by the disturbing implications of its world.

👉 Features of SOMA

Atmospheric Storytelling and Psychological Horror

SOMA replaces typical horror clichés with a narrative-driven experience that explores identity, AI, and the nature of consciousness. Every log, conversation, and environmental detail builds a larger picture that lingers long after the game ends.

Underwater Setting and Isolation

The deep-sea environment creates a unique horror atmosphere. The crushing depth, eerie silence, and malfunctioning machinery emphasize a sense of helplessness and confinement unlike any land-based setting.

Monster Encounters with a Twist

While there are creatures that stalk the player, SOMA intentionally minimizes combat. Instead, it uses stealth, evasion, and psychological tension to make encounters terrifying without resorting to standard weapon-based solutions.

Optional “Safe Mode”

For players who prefer the narrative over the fear of failure, Frictional Games later introduced a Safe Mode, allowing exploration of the story without the constant danger of death.

Philosophical Themes

The core of SOMA lies in its exploration of human identity. Questions of mind uploading, artificial intelligence, and the soul are central, making the game feel more like an interactive thought experiment than a traditional horror story.

Gameplay

Exploration and Environmental Storytelling

The game focuses heavily on environmental storytelling, with players piecing together events by reading logs, listening to audio recordings, and examining the ruins of PATHOS-II. Progression often depends on paying close attention to surroundings.

The player moves through different sectors of the facility, each with unique design and hazards. Instead of spoon-feeding the narrative, SOMA trusts the player to uncover its mysteries organically, which makes discoveries feel personal and impactful.

Stealth and Tension

Encounters with hostile creatures rely on stealth and patience. You cannot fight back; you must hide, move quietly, and use distractions to survive. This lack of power reinforces feelings of vulnerability and dread.

The monsters themselves vary in behavior, forcing players to adapt. Some require silence, while others react to light or movement, which keeps tension high and ensures no encounter feels repetitive.

Puzzle Solving

Beyond stealth, SOMA integrates environmental puzzles that involve rerouting power, repairing systems, or solving technological malfunctions. These puzzles feel natural to the world, blending into the sci-fi setting without breaking immersion.

Puzzles also serve as pacing devices, giving players moments of calm to think before the game returns to its heavier sequences of tension and dread.

Narrative Choices and Consequences

Although SOMA does not branch into multiple endings in the traditional sense, it presents players with moral dilemmas that force reflection. Decisions about the fate of machines with human-like consciousness, for example, leave a lingering emotional weight.

These choices do not alter the grand plot but deeply affect the player’s perception of the story, making the experience feel personal and emotionally heavy.

Graphics

Underwater Atmosphere

SOMA’s graphics emphasize the oppressive atmosphere of deep-sea survival. The facility is filled with flickering lights, water leaks, and rusting metal, creating an environment that feels lived-in and decaying at the same time.

The ocean segments outside the station add to the unease, with players navigating through the dark abyss, guided only by dim lights and the sound of distant creatures.

Creature Design

The monsters are designed with a mix of organic and mechanical horror, embodying the game’s themes of blurred identity between humans and machines. They are grotesque not only in form but also in implication.

What makes them unsettling is not only how they look but how they move and sound, often distorted and erratic, reinforcing their uncanny nature.

Lighting and Sound Integration

Lighting plays a crucial role in SOMA, with shadows and flickers used to disorient and unsettle players. Combined with sound design mechanical groans, distorted voices, and the creak of metal under pressure the game maintains constant tension.

The use of minimal music and heavy ambient soundscapes ensures players never feel safe, even in seemingly quiet moments.

Performance and Visual Fidelity

While not pushing the limits of graphical realism, SOMA achieves consistency and immersion through strong art direction. The visual design emphasizes atmosphere over raw fidelity, making the game age gracefully.

On modern hardware, the game runs smoothly, with scalable settings ensuring accessibility for a wide range of systems.

Pros and Cons

✔️ Pros

  • Deeply philosophical narrative that explores identity and consciousness with maturity.
  • Unique underwater setting that amplifies isolation and tension.
  • Strong environmental storytelling that encourages player-driven discovery.
  • Sound design and atmosphere create constant unease without cheap jump scares.

❌ Cons

  • Stealth encounters may frustrate players who dislike trial-and-error gameplay.
  • Pacing can feel slow for those expecting traditional horror thrills.
  • Limited replayability since the main appeal lies in the narrative experience.

ℹ️ Game information

Release Date: 22/09/2015
Update Date: 24/09/2025
Version: v1.5.0
Genre: Action / Adventure
Platform: PC
Language: EnglishGermanyFranceItalySpainBrazilJapanPoland
Weight: 25 GB
Additional info: New version includes all DLCs to date

⭐ Installation Instructions

  1. The game is fully complete, you just need to install it, so there is no need to unpack it or download it from other sources.
  2. Just run the SOMA.exe installation file.
  3. Simply launch the game from shortcut desktop.

⚙️ System Requirements

✅ Minimum:

  • OS: Windows Vista 64-bit
  • Processor: Intel Core i3 / AMD A6 2.4Ghz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space

✅ Recommended:

  • OS: Windows 7 64-bit
  • Processor: Intel Core i5 / AMD FX 2.4Ghz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 480 / AMD Radeon HD 5970. OpenGL 3.3
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space

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